IGI Global Offers Free Access to "Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study"

Back in the 1990s, isolated cases of non-volitional phenomena such as altered sensorial perceptions related to playing video games, were reported. For instance, a case study was published in the Irish Journal of Psychological Medicine about a female video game player who was diagnosed as suffering from persecutory delusions and experiencing constant imaginary auditory hallucinations triggered by the music of the Super Mario Bros video game. Other isolated cases reported in literature included pilots experiencing altered visual perceptions and seeing everything upside down after using virtual reality flight simulators.

While some gamers qualify their experiences as funny, amusing or even normal, others said they got surprised, felt worried, embarrassed and their experiences were a reason to quit playing. Based on our research so far, Game Transfer Phenomena appear to be more common among excessive gamers, but most of these phenomena are short-lasting, temporary, and appear to resolve of their own accord.

During the month of July, IGI Global is offering free access to the article "Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study." In the article, Dr. Angelica Ortiz de Gortari and Dr. Mark D. Griffiths note they have found that the transfer of effects appear to be directly related to the content of the game, hence the simulation of physical objects in the game appear to be crucial for many of the transfers to occur.

IGI Global is one of the leading publishers of books, journals, and databases on information and computer science technology applied to business and public administration, engineering, education, medicine and healthcare, and social science. FREE lifetime e-access with all print journal subscriptions is now available.

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